George's Paragon
George's Paragon
COMPANY: Simtech LED (Gold Coast, QLD Australia)
VENUE: George's Paragon (Coolangatta, QLD Australia)
PROJECT: Interactive LED Dance Floor
SUPPLIED ASSETS: Textured 3D Fish Models
SOFTWARE: Blender | Godot | GDscript | Adobe Photoshop
TASKS: Look & Game Development | 2D Assets Creation | Animation | Interaction Design | Coding & Programming
Interactive Reef (installation testing at the venue):
Description: Procedural random reef floor generation each time the app is started. The animated fish are programmed to simulate free will when moving around. Interactive water ripples are triggered and generated by each LED touch and at each respective touch location, either individually or simultaneously.
Interactive Bubbles (installation testing at the venue):
Description: The bubbles react to any floor touch, centrifugally moving away from each point of touch.
Interactive Plates (installation testing at the venue):
Description: The plates break when stepped on or touched, smashing into multiple pieces and throwing carnation flowers in every direction anytime a plate is smashed. Inspired by the Greek tradition of smashing plates onto the floor to celebrate.